12/22/2023 0 Comments Terraria npc happiness guideNOTE: This particular Pylon guide involves the use of 3 NPCs instead of 2, both of which are doable for obtaining Pylons.Terraria: NPCs List of Requirements & Who Can Move in My first base, which is focused on functionality and ease of building. Since Pylon setups require at least 2 NPC living together in an area it is worth noting that only ONE of the NPCs needs to be happy in order for the Pylon to be available.īelow is a simple Pylon guide by yeems420 on the best/efficient NPC setups to obtain all Pylons. All Pylons are sold for 10G each, apart from the Universal Pylon, which is sold for 1 platinum coin. The biome determines what Pylon the NPC will have for sale. Pylons can be obtained when an NPC is at max happiness and is in an appropriate biome. Mushroom Pylon: Glowing Mushroom biome (Above or underground) This should especially be noted if you are planning on building a big town in your world.īelow are all of the available Pylons in Terraria and their usability, as of update 1.4.1įorest Pylon: Above the surface in a forestĬavern Pylon: Anywhere below the surface (Including the Underworld) This means that using a full pylon setup in your world with all biome pylons will result in having your NPCs spread across the world. NOTE: Each pylon requires at least 2 or more housed NPCs living near it in order for it to work and will only work in its respective biome, these link up to other pylons within the world. This can be done by standing next to a (within 5 tiles) pylon and clicking on another pylon from the fullscreen map. These pylons allow the player to teleport from pylon to pylon across the world. Pylons are colored crystals hovering above a biome-themed stand. Here is a link that goes more in-depth on NPC happiness and its determining factors, if you would like me to include a section similar to this within this guide please let me know in the comments below :) These living preferences can be used in conjunction to obtain all Pylons in the game.īesides Pylons, NPC happiness also affects vendor prices (Excluding Nurse fees and Goblin Tinkerer reforging) Or the Nurse loves living near the Arms Dealer and likes living in The Hallow. Some examples of NPC living preferences, the Witch Doctor likes living in a Jungle Biome alongside the Dryad. The factors that affect happiness include: the biome they are residing in, and the other NPC/s that they are living with. When looking to get each of the pylons in Terraria, the given NPC/s must be at maximum happiness. If you would like me to expand upon this section in more detail please let me know in the comments below! For now this section will be fairly short and concise with some links. The Bestiary, not to be confused with a Beastiary is a book that can be viewed in game that shows all the various entities found within Terrariaīefore getting into Pylons and how to acquire them through NPC's this section will briefly go over NPC happiness. Zoologist: 10% (or 53 entries) of the Bestiary has been filled Golfer: Found in the Underground Desert (Must be spoken to in order to acquire) Party Girl: 1/40 of appearing after there is 14 NPCs in the world Mechanic: Found in the Dungeon (Must be spoken to in order to acquire) Witch Doctor: Queen Bee has been defeated Goblin Tinkerer: Found in the Cavern layer after a Goblin Invasion has been defeated NOTE: Tavernkeep can spawn in any layer within the world Tavernkeep: Found and spoken to after defeating the Eater of Worlds/Brain of Cthulhu Nurse: Merchant is present + A player has over 100 healthĭemolitionist: Merchant is present + A player has an explosive in their inventoryĭemolitionist replaces the Guide as the starting NPC when using the "getGoodWorldGen" seedĭye Trader: A player has a dye item or an item that is used to craft dyeĪngler: Found in ocean biome (Must be spoken to in order to acquire)ĭryad: Eye of Cthulhu, Eater of Worlds/Brain of Cthulhu, or Skeletron has been defeatedĪrms Dealer: A player has bullets or a firearm that uses bullets in their inventory Merchant replaces the Guide as the starting NPC when using the "not the bees" seed Merchant: All players combined have over 50 silver in their inventories Guide: Automatically present upon starting a new world The following NPCs can essentially be acquired right after world creation (bar each NPCs own individual requirements)
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